Most blocks can be made using different materials that have different weights and other properties. MechanicsThe game has realistic gun ballistics and armor penetration mechanics angled surfaces offer better protection from projectiles and can cause them to ricochet. Water has realistic wave simulation, there is also wind that can be used by sails. Some blocks generate buoyancy or lift, center of which should be balanced with the center of mass. Vessels with an angled, aerodynamic hull are faster than those that look like a brick. PhysicsThe shape and size of the vehicles' hull affects their air and water drag. One of the unique weapons is a harpoon that can grab and pull enemies or pull its own vehicle to the ground. Weapons types include many variants of artillery, missile launchers, machine guns, flamethrowers, torpedo launchers, bombs, depth charges, and crazy close combat weapons. Before shooting, a weapon checks if it doesn’t don't hit or collide with its own vehicle. WeaponsEach weapon is a separate object with its own logic and physics systems. Every destroyed element has an impact on a vessel's combat capabilities - strategic block placement can improve your vehicle’s survivability and efficiency. Some of them can also be flooded or lose their lift power. Each element has its own hit points, level of fire resistance, ability to resist impact and explosion. Every block must have a connection to the core.
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